The game runs on a virtual device
Competitive anti-cheat systems check whether a device is real — CPU architecture, kernel fingerprint, hardware identifiers. An emulator inherently reports different data than any real phone.
AS Mirror shows your real phone’s screen on your PC, and turns your mouse and keyboard into full in-game control. The game keeps running on your phone — not on a virtual device.
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BlueStacks, GameLoop, and LDPlayer all run a copy of Android inside a virtual device on your PC — the game never touches a real phone. AS Mirror does something completely different.
Competitive anti-cheat systems check whether a device is real — CPU architecture, kernel fingerprint, hardware identifiers. An emulator inherently reports different data than any real phone.
We just display the video and send the touches. The hardware is genuine, the game is the original copy, and touches are sent as normal MotionEvent — the same kind of input that comes from a Bluetooth mouse paired to your phone.
That’s everything that moves between the two devices. No copy of the game runs on the PC, and no second operating system sits in between — a picture goes one way, input goes the other.
Phone to PC: A picture of the game as it runs on your real device.
PC to phone: Mouse movement and key presses, arriving as ordinary touches.
Other apps mirror a real phone too — the difference from AS Mirror is in the controls and in how you pay.
| Feature | AS Mirror | Typical for competitors |
|---|---|---|
| Payment | ||
| Control switching per game | ||
| Per-game aim sensitivity | ||
| Macro record & replay | ||
| Gamepad support | ||
| Full Arabic interface |
Place buttons on the screen by hand and see exactly where they land. Movement stick, aim, taps, and swipes.
Open PUBG and it loads PUBG’s settings. Open Call of Duty and it switches on its own. Touch nothing.
Separate sensitivity for regular and scoped aim, with a curve you tune to your own comfort per game.
The app reads your phone’s capability and connection type, and picks the right resolution and quality on its own.
Plug in the cable for the lowest latency, or connect wirelessly by scanning a QR code and you’re done.
Record your session or take a screenshot without leaving the game.
Enable "USB debugging" in developer settings and plug in the cable. The app finds it on its own.
Open the button editor and place what you want on screen, or start from a preset for your game.
Hit the play-mode key — mouse becomes aim, keyboard becomes movement.
Competitors take a monthly subscription that keeps renewing for as long as you play. We take our money once and the app is yours.
That’s a SmartScreen warning. It shows up for new apps that don’t have a paid certificate yet, not because something is wrong with the app. The easiest way around it is to install AS Mirror from the Microsoft Store: Microsoft signs that copy, so no warning appears. With the direct installer, click "More info" then "Run anyway".
On Xiaomi, Redmi and POCO phones, turn on one more setting: Settings → Additional settings → Developer options → "USB debugging (Security settings)". The phone may ask you to sign in to a Xiaomi account. Then restart the phone and connect again. AS Mirror also shows you these steps on its own when the phone blocks control.
No. The app uses "USB debugging" — a feature built into Android itself, meant for developers. Nothing on your phone’s system gets modified.
The game runs on your real phone, so device-check systems don’t find anything unusual — which is structurally safer than an emulator. But this is a risk reduction, not a guarantee: every game has its own terms of service around external control tools, so read them yourself before using any tool.
One licence covers one computer. If you need to use AS Mirror on more than one computer, you need one licence per computer.
The app reads your device’s capability the moment it connects and picks a suitable quality on its own. You can also lower the resolution or frame rate by hand if you’d rather — performance matters more than quality while playing.
Yes, over Wi-Fi, by scanning a QR code to pair the first time. The cable will always give you a faster response though, so use it if you’re playing competitively.